The wisps attack with necromantic magic, which deals 1d0 damage and parries at -2. They are hard to damage, granting them 5 resistance to damage. The wisps occasionally spend a turn waiting, and do not defend themselves actively.
The wisps will throw out a wave of tormenting energy, breaking your concentration. Frequently, this will be used as a reaction to an attack.
As a primary attack, the wisps will launch at you and deal a permanent point of damage to your body, mind or spirit.
The launch seems impossible to evade or interrupt under normal conditions. Bring a beefy weapon and kill them fairly quickly.
Lacking a primary damaging attack, it is safe to either run past or retreat from them.
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