Kerkerkruip Wiki
Advertisement

Mood is used during generation of the dungeon. Rooms with the same mood are more often placed together, and treasures are often placed in a room with fits their mood.

The tricky mood is reserved for things that the player probably wouldn't want, concealed by false identities. They are usually cursed and non-treasure.

The moods are:

  • civilised
  • religious
  • barren
  • deathly
  • elemental
  • magical
  • alchemical
  • tricky
  • non-mood

By default, rooms start out with a barren mood.

Advertisement