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The evil dagger is a major blood magic dagger that can either be found in the dungeon, or be in the player's possession at the start of the game.

In-game description

This dagger was once used as a ritual weapon by a Yahvinnean death cult. Whenever it hits someone, its evil magic has a [blood magic level of evil dagger]% chance of killing the target outright. This percentage will increase by 1% when the dagger is fed.

Strategy

Even if you put a lot of blood into the evil dagger, it wil remain a very unreliable weapon. While its potential benefits are huge (you might be able to kill even the toughest foe with a single blow), the probability of this happening is always small. On the negative side, this means you cannot build a reliable strategy around the evil dagger. On the possitive side, the evil dagger is an excellent item to use in what would otherwise be hopeless situations -- it is a gamble, but if you've got nothing to lose, a gamble is better than nothing. Also, the evil dagger is strictly better than a standard dagger.

If you don't want to kill your enemy (for instance, if you want to soften up a high-evel enemy before sacrificing your current powers), you shouldn't use the evil dagger.

Statistics

  • Damage: 1d3 + 0
  • Attack bonus: -1
  • Dodge bonus: 1
  • Parry-with bonus: -1
  • Parry-against bonus: -1
  • Dagger special: (tension/2) attack bonus, (tension/4) damage bonus
  • Blood magic: on a hit, (blood magic)% chance of immediately killing your enemy
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