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− | The '''evil dagger''' is a [[blood magic]] [[:category:daggers|dagger]] that can either be found in the dungeon, or be in the player's possession at the start of the game. |
+ | The '''evil dagger''' is a [[:category:major|major]] [[blood magic]] [[:category:daggers|dagger]] that can either be found in the dungeon, or be in the player's possession at the start of the game. |
==In-game description== |
==In-game description== |
Revision as of 18:30, 15 February 2014
The evil dagger is a major blood magic dagger that can either be found in the dungeon, or be in the player's possession at the start of the game.
In-game description
This dagger was once used as a ritual weapon by a Yahvinnean death cult. Whenever it hits someone, its evil magic has a [blood magic level of evil dagger]% chance of killing the target outright. This percentage will increase by 1% when the dagger is fed.
Strategy
Even if you put a lot of blood into the evil dagger, it wil remain a very unreliable weapon. While its potential benefits are huge (you might be able to kill even the toughest foe with a single blow), the probability of this happening is always small. On the negative side, this means you cannot build a reliable strategy around the evil dagger. On the possitive side, the evil dagger is an excellent item to use in what would otherwise be hopeless situations -- it is a gamble, but if you've got nothing to lose, a gamble is better than nothing. Also, the evil dagger is strictly better than a standard dagger.
If you don't want to kill your enemy (for instance, if you want to soften up a high-evel enemy before sacrificing your current powers), you shouldn't use the evil dagger.
Statistics
- Damage: 1d3 + 0
- Attack bonus: -1
- Dodge bonus: 1
- Parry-with bonus: -1
- Parry-against bonus: -1
- Dagger special: (tension/2) attack bonus, (tension/4) damage bonus
- Blood magic: on a hit, (blood magic)% chance of immediately killing your enemy