Hulking in the centre of the room is a chain golem, a moving mass of iron and copper chains, both thick and thin.
- Damage: 1d2 + 0
- Dodge bonus: 0
- Parry-against bonus: 0
- Parry-with bonus: 1
As the chain golem gains concentration, it spins faster. When attacking the chain golem, the attacker must roll a body check against (the chain golem's concentration + 6 or 7). If the roll fails, the spinning chains do (the chain golem's concentration * 2) physical damage, which will break the attacker's concentration if it is not reduced to 0.
Having a good body score is a big bonus against the chain golem. If you get hit by the chains and lose concentration every time you attack, your chances of hitting and doing damage are seriously reduced.
The chain golem almost always waits until it is maximally concentrated to attack.