Power of the Reaper

The Power of the Reaper is a level 2 power granted by killing the Reaper.

''As the Reaper dies, his twisted mind becomes one with yours. (Power of the Reaper: +2 attack, +2 defence, +10 health; and since Death attends on us all, you can now reap any non-undead person you have seen, instantly teleporting to their location.'' (When killing the Reaper)

''You partake of the omnipresence of Death. You can reap anyone you have seen, which will instantly teleport you to their location -- although Death will assert his power over you in the process.(Level 2)'' (Description from the status menu)

Power Level
2

Stats
+2 Attack, +2 Defence, +10 Health

Power
Type: Active Ability

Command: reap.

Effect: You can reap anyone you have seen, and this ability will instantly teleport you to their location. It can even be used as a reaction in combat. Reaping will reduce your health and maximum health by an amount equal to the level of the highest power you have absorbed; but you have a spirit * 3% probability of avoiding that penalty."

When using the Power of the Reaper

 * Attempting to 'reap' without acquiring the Power of the Reaper:
 * You do not have that power.
 * Attempting to reap a rogue that the user hasn't seen yet:
 * You have not yet seen [name of the rogue].
 * Attempting to reap something that's undead:
 * The undead are no longer haunted by Death, so you cannot reap them.
 * Attempting to reap the user themselves:
 * You cannot do that to yourself.
 * Attempting to Reap a dead rogue:
 * Your dedication to Death went too far.
 * You are instantly transported to the Land of the Dead, where [name of the dead rogue] currently resides.
 * Causes a game over.
 * When one of the above scenarios does not occur:
 * The player has a spirit/33 chance to not lose health equal to the highest power level out of the current powers the player has.
 * If the player is killed by losing health in this way:
 * Your dedication to Death went too far.
 * You attempt to reap [the name of the rogue to be reaped], but the strain is too much for your weak body.
 * Causes a game over.
 * If the player currently cannot teleport:
 * Something prevents you from teleporting.
 * If the player survives the health loss (if any) and can teleport:
 * You live in the aging cells of an infant's face, and your voice can be heard in the silence after each heartbeat. Death attends on us always, and in his guise you find yourself poised to reap [name of the rogue being reaped]
 * The player is teleported to the location of the rogue.

Trivia

 * Attempting to reap the reaper after killing them may seem tempting to players who haven't tried it before, as they might think that reaping the reaper themselves would do something interesting. Unfortunately, it does the same thing as reaping any other dead rogue, causing the player to enter the land of the dead and get a game over.
 * The player can attempt to 'reap' anything marked as a person in the game's code, which has some interesting effects.
 * Because they don't have any code associated with them, the player is unable to Reap the Prince and many others they would have seen in the past
 * Because they're marked as people in the game's code, this may make it seem possible to reap a god, as attempting to reap one gives the "You have not seen [Name]" message found when attempting to reap a rogue that hasn't been seen yet. It is unknown how one would accomplish this, however, as there is no known method of seeing a god.
 * Attempting to look at a god while in their temple will instead cause the player to look at their statue.
 * Even if the player were able to attempt to reap a god, what would actually happen is unknown, as the gods don't appear to have locations associated with them, and there doesn't appear to be special cases for reaping a god in the code for reaping.

Strategy

 * The Drawing Room contains a depiction of the remaining monsters in the dungeon. Looking at the enemies individually while in the room counts as looking at them in-person for the purpose of having seen them, allowing you to teleport to anyone you want.
 * If Malygris teleports away from you, you can reap them to immediately continue your fight.
 * Using the 'remember' command lets you see the room that each rogue you've seen is in. If you ever need to get past an obstacle between you and one of those rooms, or need to outrun a pursuing enemy, you check to see if there's a rogue that's easy to deal with, in a safe location, and/or closer to where you need to be.