Mood

Mood is used during generation of the dungeon. Rooms with the same mood are more often placed together, and treasures are often placed in a room with fits their mood.

The tricky mood is reserved for things that the player probably wouldn't want, concealed by false identities. They are usually cursed and non-treasure.

The moods are:


 * civilised
 * religious
 * barren
 * deathly
 * elemental
 * magical
 * alchemical
 * tricky
 * non-mood

By default, rooms start out with a barren mood.